
Grots, Grots, Grots!
As I eluded to in my previous post, I’m going back to my roots (spores?) and gathering the Waaagh-ing horde once again. With the new 11th Edition of Warhammer 40K and slew of new ork models being released, I’m wading back into the Green Tide, and starting where any good warboss ought to. The saying, back in the day, was “Boyz before Toys”. Yes, technically these aren’t “boyz”, though I do have around 70 of them waiting paint, I’m starting with the green screens of the day – Grots!


I’ve always loved painting grots. Lots of character in such tiny models. Quick to paint, and really impressive when fielded en mass. Painting many grots at once also gives me a chance to nail down the greens and paint progression that I want to use for my army. I used to have a pretty solid process for this but with the changes in paint colors, not just across the Citadel line, but with so many other manufacturers now producing paint, it can be a bit overwhelming when deciding exactly which colors to use.
To start, I’m using what I have on hand, the same I used for the Bloodbowl orks. These are what I INTEND to use, but may change as I progress. I do have a particular colorspace in mind, just might take me a bit to find the right path.

I’ve always been a proponent of an army being highly readable from a distance, which means bright, high-contrast color schemes. I know the modern zietgeist is Grimdark and realistic tones, but to me, those concepts are more suited to display painting than the tabletop. At a distance of more than a few feet, these paint schemes tend to blend and get muddy and boring. I like my models to be very visible and want to draw the viewer in from a distance. We want POP!
For now, it: Citadel Caliban Green, Army Painter’s Greenskins, Eternal Hunt, Emerald Forest, Citadel Moot Green, and AP Electric Lime.
So, for now proof that I’m working on something, even if it’s assembled, primed, and base coated in Caliban Green. The green tide has begun and will only continue to grow.

Later!



